Wednesday, March 21, 2012

GAME Plan: Progress

Setting goals and trying to accomplish them is a major part of teaching.  I only have been teaching for 3 and a half years now, but I have accomplished a lot.  A GAME plan is not something that we should have just created for our master’s class, but something, which we should have to go by in our everyday teaching.  The game plan that I created for this class are the goals that I am currently working on.  Teaching technology gives me an advantage over other teachers because the students I have are surrounded by technology almost every minute of every day.  They were born into a technological world and as part of my job; I need to show them the “educational” way to incorporate these technologies into their lives.  Discussing and interfacing with current technologies is what I have been doing, but I need to incorporate more real life situations.  I have found that my students connect on a deeper level with matching something to what they are interested in.  I deal with more of the machinery technology then with the computer technology because my school district is a low-income community.  I am teaching my students a life long skill they will help them greatly.  In my 8th grad technology class, I spent a couple weeks teaching the tools so that I knew my students could use them.  We then made a mini project so that the students could get the feel for what we are doing and how each machine works.  Now we are in the middle of a major project and about 85 percent of my students are working right along with no problems.

I have been putting a bunch of different mini projects and will start implementing them throughout my classes.  These are more for skill builder than anything.  I have a hard time getting my students to be creative and the only way I can see getting them to think “outside” the box is to make them practice.  I cannot just tell them to be more creative, I must show them.

As a young teacher, I know I still have a lot to learn.  I want to offer my students the best education they can get with the resources that I have available to me.  To accomplish this, I attend at least one conference every year, which is only on technology.  I do a ton of research online looking for new things that I can incorporate into my classroom, and most importantly, I am making community connections.  My first couple of years were a bit intimidating and I kind of kept to myself.  Now that I have some years under my belt and have been granted tenure, I have been working on many things.  I have developed a few community connections, which have benefited my classes greatly.  I have developed a website and have been keeping the community updated with what is going on in my class.  The outpouring of support for my classes has been amazing.  By keeping my community updated, they are in full support of what I am doing and teaching my students.

Wednesday, March 14, 2012

GAME Plan: Information and Resources needed to implement.

Now that I have put together my GAME plan, I need to figure out what it is going to take to get my GAME plan ready to implement.  My co-workers play a vital role in my success as a teacher.  I have many days where I pick their brain for ideas regarding many different aspects of my class.  They are always willing to help me out and give me ideas.   Teaching technology, which is considered a specials area, I work closely with the art teacher who is right next store.  We sometimes combine ideas to work cross-curricular to give the students more experiences.  Working with other classes, I will create many different mini-projects which will give the students more challenging projects and ones which will help teach them to be more creative and think outside the box. The projects I create will give the students experience in more than one area of technology.  In a school, which is in a low-income very rural area, it is harder to give the students the experiences they are going to see out in the real world.  Slowly I am getting more of those experiences into the classroom.  Most of my students use cell phones and ipods, incorporating those into a project is definitely on my list.

More of my projects will take place in the computer lab.  More and more jobs are becoming involved in the field of technology.  It is crucial that my students get as much experience in technology as possible.  Part of my goal is to introduce them to at least 3 new areas of technology in the first couple weeks.

Besides needing input from my colleagues, computers, the smart board in my classroom, I will be needed materials and supplies for my classroom.  My classroom budget plays a vital role in determining what I can actually do with my students.  I have been lucky so far to not get it cut.  Some supplies I can get donated, some I will bring in from home and others I will buy from the local stores.  I will also have students bring some in for their own use.  Another key aspect that I will introduce them too is recycling.  Reusing the materials for another purpose is a great way to help save money in my classroom.

Making community connections and keeping the community updated on what we are doing in class goes a long way with keeping the program around.  Parts of my projects always include working with the community directly or indirectly.  My students need to learn what valuable resources they have to use. 

To make myself more up to date on what is happening in the field of technology, I attend conferences every year.  This not only benefits myself as a teacher but also benefits my students greatly.  I get introduced to many of the newest technologies that are coming out, get valuable resources to use and gain much knowledge of what other technology teachers are doing in their classrooms.  I will always be gaining new information and building my resources, which will help me teach my students what they need to know to be successful in high school and there lives.

Wednesday, March 7, 2012

Gaining Confidence in the classroom: Where do i start?

After reading through the National Educational Technology Standards for Students, I have come to the conclusion that there are more than two areas I need to work on to boast my confidence in the classroom.  Although there are more than two, just picking a couple to start with is going to be difficult.  Teaching technology has opened my eyes to many things.  I have figured out that most students do not know how to read a ruler, all they want to do is cut wood and getting them to sit in their seat for more than 10 minutes to go over a lesson or introduce a project is a challenge.  One of the most reoccurring themes is that students have no inspiration or creativity anymore.  I find that I have to keep hinting ideas to my students until then come up with something that will solve the problem but is not the most creative thing in the world.

The first part of my GAME plan is going to be in the section: Facilitate and Inspire Student Learning and Creativity under section (b) which states engage students in exploring real-world issues and solving authentic problems using digital tools and resources (International Society for Technology in Education, 2008).  Determining goals to set, actions to take, how to monitor progress and how to evaluate the learning that is taking place will be the major challenge.  My goals are to create mini projects, which get the students to think outside the box.  I have many students who just got passed on because they did what they needed to.  Once they get to my design and drawing class, my projects require outside the box thinking to come up with solutions.  Most of my students struggle with this concept and come up with the first idea that comes to mind even if it does not work.  These mini projects would be ones, which relate to real world situations but take much less thinking to solve.  After doing several of this mini projects to get the students mind opened up, I would create some larger more challenging projects to test how well they have become accustomed to thinking for more than just one solution or idea.

My classes are basically based on wood shop and having the students come up with their own projects has become somewhat of a nightmare.  They need more guidance than just reviewing the project and letting them go.  My goals would be to create mini projects, which would help students to open there mind to creativity.  My actions would be to implement the projects and to make sure that students are understanding the concepts and presenting the results.  Monitoring and evaluating can take place once the project has been started.

The second part of my GAME plan is to dip into section number 5: Engage in Professional Growth and Leadership concentrating on part (b) which states: exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others (International Society for Technology in Education, 2008).  .  Growing as a teacher is part of the job as far as I am concerned.  I have been teaching for 3 and a half years and I have been to at least one conference every year.  Growth is a very important aspect because not only are we growing as individuals but also we are working together to build a better school.  My goals for this section are to become a leader in getting more technology involved in my classroom and working closer with my colleagues to make sure that we are incorporating technology as much as possible.  Living in a digital society, technology is about as common with our students as peanut butter and jelly.  It is everywhere they turn.  Working in a low-income area, many of my students do not have access to the most high tech gadgets.  Another one of my goals is to make sure all of my students get introduced to a technology such as a computer to develop some basic skills which will be very important to them as they get closer to entering the work force.  Not only do my students need to develop their skills, I also need to develop my teaching skills and grow as a professional. Another goal of mine is to attend more conferences.  I have built quite a connection with many teachers around New York State, which allows me to trade information which them.  This is a very handy resource to have because it gives more variety to my students.

Over the past three years, I have been working closely with many of my colleagues trying to work cross-curricular.  I would like to try and built upon that relationship to incorporate more classes with mine.  For the past 3 years my students have built the props for the drama production.  Not only does this benefit the drama students with nice sets to work with, but the art class gets experience painting and my class gets experience working with tools, reading blueprints and hands-on construction. 

Part of my goal is to make better community connections and to make sure the community knows what we are doing in my classroom.  This can be very intimidating because sometimes change is not welcome in a system that has been operating without change for quite some time.  The community support is what keeps the school alive; tapping into this resource would be beneficial to all students, not just the ones in my classes.  It would also benefit me greatly because once those connections are made, we can begin to built long lasting relationships.

International Society for Technology in Education.  (2008).  Iste NETS-T, Advancing Digital Age Teaching.  Retrieved from